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  • Basic information

    Attack Bonus: Improves attack rolls Defense Bonus: Improves AC Armor: Deducts damage from enemy attacks Shield Block%: Percent chance to shield block. A shield block deducts the shield's armor from an attack. Dodge%: Percent chance to dodge. Dodge …

  • Layers

    A character is said to be 'layered' in that a character is said to advance through the mechanics of different classes simultaneously and in an order designated, to a certain extent, by the player's preference. In a sense, the character is clad in the …

  • Fighter

    *Combat* Attack Bonus: +2 Attack Bonus per level: +1/2 levels Defense Bonus: +1 Defense Bonus per level: +1/4 levels Armor Bonus: 1 per 5 levels Shield Block%: +1% / 3 levels Dodge%: +1% / 5 levels Hit points: 4 per level *Saves* …

  • Cleric

    *Combat* Attack Bonus: +1 Attack Bonus per level: +1 / 3 levels Defense Bonus: +1 Defense Bonus per level: +1 / 5 levels Armor Bonus: 1 / 5 levels Shield Block%: +1% / 4 levels Dodge%: +1% / 10 levels Hit points: 3 per level *Saves* …

  • Wizard

    *Combat* Attack Bonus: +0 Attack Bonus per level: +1 / 3 levels Defense Bonus: +0 Defense Bonus per level: +1 / 5 levels Armor Bonus: 1 / 10 levels Shield Block%: +1% / 10 levels Dodge%: +1% / 10 levels Hit points: 2 per level *Saves* …

  • Rogue

    *Combat* Attack Bonus: +0 Attack Bonus per level: +1 / 2 levels Defense Bonus: +1 Defense Bonus per level: +1 / 3 levels Armor Bonus: 1 / 5 levels Shield Block%: +1% / 5 levels Dodge%: +1% / 3 levels Hit points: 2 per level *Saves* …

  • Mechanix

    I have endeavored to write the rules in a way that resembles but does not completely follow the conventions of 3.5 dnd. Turn Based System and *Moves, Actions, and Reactions* A move is a movement that you make on your turn, either to move your …

  • Saves, Resistance, Incantations, and Kernels

    A Casting% is an amount less than which a caster must roll to succeed in casting a spell. Incantations are more complicated and yet, due to the way in which they expire upon being cast, more likely to succeed apart from conditions adverse to concentration …

  • Abilities

    Each ability begins at 0 and can be advanced through character development and acquisition of magic items. You receive a bonus equal to 50% of your ability, as that ability's modifier, on checks related to that ability. Example: A strength of 6 …

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